Turbo Hermit

New to Narrative

Design and storytelling resources for game makers, old and new.

New to Narrative or Game Design?

You’re in the right place! I’m Daan, also known as Turbo Hermit. I stepped away from a full-time technical job in games to find out more about narrative design with you instead. I create game design and storytelling resources for game makers of all disciplines and experiences. Together, we’ll be exploring concepts like:

  • Interactive Fiction
  • Systemic Design
  • Branching & Procedural Narrative
  • Other complicated-sounding terms that will be soon as clear as day.

All content here is beginner-friendly, but for experienced game makers: don’t worry! You’re likely to pick up some useful tips and tricks as well. Looking for a specific subject to level up? Try the search button in the header. Otherwise, you can start reading the latest posts down here.


Latest Blog Posts

  • Betting on Hyperfixation

    Betting on Hyperfixation

    It’s the 20th edition of this newsletter, isn’t that crazy? For the past week, I was obsessed with map making. It has not been great for productivity and the plans I made regarding all the other projects I was working on. So I want to talk about how I use hyperfixation as a tool and what the drawbacks are.

    Read Now!: Betting on Hyperfixation

  • My First Love: Tiny Worlds

    My First Love: Tiny Worlds

    Spring is approaching and that means love is in the air. For this week’s edition, I will share my first love of making games. Before I was a narrative designer, before I was a technical artist, before I was a Unity developer and before I was a game artist; I was a level designer at heart. Sort of… let’s get into it!

    Read Now!: My First Love: Tiny Worlds

  • Heroes of Might and That Magic Feeling

    Heroes of Might and That Magic Feeling

    We’re doing something a little different today. I want to do a little analysis on one of my favorite games of all time. In the process, we’ll look at the legacy baggage of older games, Advance Wars and a prototype I made a thousand years ago.

    Read Now!: Heroes of Might and That Magic Feeling

  • What Is A “You” Story?

    What Is A “You” Story?

    A Michael Bay movie has explosions, a Miyazaki movie has beautiful nature and delicious-looking food, a Wes Anderson movie has off-beat pacing and vintage colors. These are all components that make up their respective signature styles… But how does one get to that point? How does an artist find their own voice?

    Read Now!: What Is A “You” Story?