You’re in the right place! I’m Daan, also known as Turbo Hermit. I stepped away from a full-time technical job in games to find out more about narrative design with you instead. I create game design and storytelling resources for game makers of all disciplines and experiences. Together, we’ll be exploring concepts like:
- Interactive Fiction
- Systemic Design
- Branching & Procedural Narrative
- Other complicated-sounding terms that will be soon as clear as day.
All content here is beginner-friendly, but for experienced game makers: don’t worry! You’re likely to pick up some useful tips and tricks as well. Looking for a specific subject to level up? Try the search button in the header. Otherwise, you can start reading the latest posts down here.
Latest Blog Posts
Human, Inhuman, Posthuman
Read Now!: Human, Inhuman, PosthumanThis week’s newsletter took me a bit by surprise because I was so busy chilling out. But I still have narrative thoughts I want to talk about. Let’s dive briefly into what makes a story human and conversely, non-human.
The Line Between Work and Play
Read Now!: The Line Between Work and PlayIt’s a short one today. Just like me, a lot of creative folk struggle with burnout. In today’s piece, I want to briefly touch upon how I experience burnout. We’ll get into crossing the line between hobby projects and work.
It’s About Dice, It’s About Power
Read Now!: It’s About Dice, It’s About PowerI’ve been playing tabletop roleplaying games for a little over a decade now. They’ve phased in and out of my life, but for the past two years, I’ve been pretty consistently playing and running campaigns. Naturally, this affects the way I think about games.
A Vow of Non-Violence
Read Now!: A Vow of Non-ViolenceThis week we’ll be exploring some narrative design issues I’ve found and solved for Clysmoids. We’ll be touching on how to decenter violence from games, the dissonance between tone and gameplay, and how to make things click.