You’re in the right place! I’m Daan, also known as Turbo Hermit. I stepped away from a full-time technical job in games to find out more about narrative design with you instead. I create game design and storytelling resources for game makers of all disciplines and experiences. Together, we’ll be exploring concepts like:
- Interactive Fiction
- Systemic Design
- Branching & Procedural Narrative
- Other complicated-sounding terms that will be soon as clear as day.
All content here is beginner-friendly, but for experienced game makers: don’t worry! You’re likely to pick up some useful tips and tricks as well. Looking for a specific subject to level up? Try the search button in the header. Otherwise, you can start reading the latest posts down here.
Latest Blog Posts
Pokémon, Weakness Pentagram, and the Magical Number Seven, Plus or Minus Two
Read Now!: Pokémon, Weakness Pentagram, and the Magical Number Seven, Plus or Minus TwoHey friendos! We’re starting to sink into winter gradually so retrieve your scarves and beanies from the closet. Perhaps I’m a bit late for Halloween, but last week I had some monsters on my mind. Pocket monsters to be exact! How am I doing? All things considered, I’m pretty solid. The seasonal blues definitely grabbed […]
Administrative Horror: A New Genre?
Read Now!: Administrative Horror: A New Genre?This week we’ll be talking about real horror stories about bureaucracy and why I wouldn’t recommend getting internet by the provider Free.
The Logistics of Wanting
Read Now!: The Logistics of WantingThanks for sticking around for the whole first month! After googling, I’ve been informed that a monthly anniversary is called a mensiversary, so do with that knowledge what you must. Happy mensiversary everyone!
Should I Care About Your Mystery?
Read Now!: Should I Care About Your Mystery?This week I will share some Game Thoughts™ I had. We’re talking about Paradise Killer and unsatisfying mysteries.