You’re in the right place! I’m Daan, also known as Turbo Hermit. I stepped away from a full-time technical job in games to find out more about narrative design with you instead. I create game design and storytelling resources for game makers of all disciplines and experiences. Together, we’ll be exploring concepts like:
- Interactive Fiction
- Systemic Design
- Branching & Procedural Narrative
- Other complicated-sounding terms that will be soon as clear as day.
All content here is beginner-friendly, but for experienced game makers: don’t worry! You’re likely to pick up some useful tips and tricks as well. Looking for a specific subject to level up? Try the search button in the header. Otherwise, you can start reading the latest posts down here.
Latest Blog Posts
The Logistics of Wanting
Read Now!: The Logistics of WantingThanks for sticking around for the whole first month! After googling, I’ve been informed that a monthly anniversary is called a mensiversary, so do with that knowledge what you must. Happy mensiversary everyone!
Should I Care About Your Mystery?
Read Now!: Should I Care About Your Mystery?This week I will share some Game Thoughts™ I had. We’re talking about Paradise Killer and unsatisfying mysteries.
Pie Charts in the Colors of Life
Read Now!: Pie Charts in the Colors of LifeBefore you read any further, this issue is going to be a bit existential. Make sure to read the trigger warnings and decide if you’re up for it.
This is the Beginning of a Beautiful Friendship
Read Now!: This is the Beginning of a Beautiful FriendshipHere we are! The very first newsletter. You are one of the select few who will get your hands on this, almost like a secret club. We should think of a cool name… Maybe a handshake?